GeekGirlCon 2026 โ€ข Room 'America' โ€ข Sunday, Oct 25 @ 1:30 PM

Game Jams: Your Gateway to Fun, Friends, Indie Game Dev Magic, & XR Realities

From 48-hour prototype chaos to shipped games, festival showcases, and lifelong creative alliances.

The Mission

Demystify game jams, uncover the human connections forged in the crunch, and give you the confidence and toolkit to make your first game.

The Lineup 5 Industry Veterans & Community Leaders
Larry James
Larry James
Mod โ€ข UpLiftVR
Tim Cullings
Tim Cullings
Seattle Indies
Heather Coles
Heather Coles
Orbicular
Renee Gittins
Renee Gittins
Stumbling Cat
Dr. Evie Powell
Dr. Evie Powell
Niantic Spatial
Meet Your Moderator โ€ข UpLiftVR Studios / Wulf Design Studios

Who is this guy...?! | Larry James

Founder & Lead Developer โ€ข UpLiftVR Studios & Wulf Design Studios โ€ข VRMakerDome

Larry James Headshot
  • Pronouns: He/Him
  • Title: Founder & Lead Developer
  • Studio: UpLiftVR / Wulf Design
Moderator Bio

"Larry James is the creative force behind UpLiftVR Studios, where impossible-feeling moments โ€” a hot air balloon's first ascent, the eerie hush of a total solar eclipse โ€” become immersive VR experiences people don't forget. His balloon ride "Maiden Flight" spent nearly a month in the 2018 SIFF VR Zone, earning praise from The Seattle Times and a feature on King 5's Evening Magazine. A fixture of Seattle's maker and XR community since founding the VRMakerDome, Larry builds worlds โ€” and welcomes anyone curious enough to ask how."

Studio Leadership & Acclaim

Website & Portfolio Hub: https://wulfdesign.github.io/

Creative Passions:
Crafting Experiences โ€ข Unreal Engine โ€ข Virtual Production / 360 Film โ€ข TTRPGs โ€ข Three.js & WebXR

Today's Goal:
Help you get started on your Game Dev journey โ€” from thought to thing!

๐ŸŒŸ The Spotlight Link: wulfdesign.github.io
UpLiftVR Studios & VRMakerDome Showcase

Larry James: Crafting Impossible-Feeling Moments

Festival installations, celestial simulations, and community room-scale XR.

UpLiftVR Maiden Flight Balloon Ride
SIFF VR-Zone Acclaim

UpLiftVR 'Maiden Flight'

A whimsical, semi-interactive VR hot air balloon ascent. Spent nearly a month in the 2018 SIFF VR-Zone, earned praise in The Seattle Times, and was featured on King 5's Evening Magazine.

High Desert Eclipse
Celestial Total Totality

High Desert Eclipse

A meditative virtual reality experience capturing the eerie, breathless hush of a total solar eclipse. Debuted at KremFest Music Festival and optimized for standalone Meta Quest.

VRMakerDome Logo
Community Substrate

The VRMakerDome (Since 2016)

A mobile room-scale XR dome bringing virtual reality directly to public festivals, makers, and first-time flyers across the Pacific Northwest long before consumer headsets were everywhere.

Meet Your Panelist โ€ข Seattle Indies & IGDA

Tim Cullings

Executive Director, Seattle Indies โ€ข Board Treasurer, IGDA โ€ข Former GGJ & Oculus

Tim Cullings Headshot
  • Pronouns: He/Him/His
  • Title: Executive Director
  • Org: Seattle Indies / IGDA
Intake Bio

"Tim Cullings(he/him) is a Seattle video games industry veteran and champion for game development and climate science. He is currently the Executive Director for Seattle Indies, Board Treasurer of IGDA, and formerly the Executive Director and Director of Operations at Global Game Jam. Prior to GGJ Tim worked in Dev Ops and Enterprise Engineering at Oculus helping ship everything between Rift and Quest 2. Timโ€™s passion is empowering and enabling creators to create and be a part of a supportive community of like-minded people."

Verified Links & Affiliations

Connect / Follow: linkedin.com/in/timcullings
Spotlight Hub: timcullings.carrd.co

Community Leadership: Executive Director at Seattle Indies, organizing regional game jams, developer meetups, playtests, and the Seattle Indies Expo (SIX).

๐ŸŒŸ The Spotlight Link: timcullings.carrd.co
Seattle Indies & Global Game Jam

Tim Cullings: Community Building & Global Impact

From 100+ nations in Global Game Jam to local indie incubation right here in Seattle.

Seattle Indies Community
Local Ecosystem

Seattle Indies Community

Nurturing thousands of Pacific Northwest creators through regular game jams, socials, playtests, the Seattle Indies Expo (SIX), and operating the GeekGirlCon Gaming Hall right downstairs!

Global Game Jam Logo
Worldwide Jams

Global Game Jam (GGJ)

Directed worldwide operations for the planet's largest simultaneous game creation event, uniting tens of thousands of developers across over 100 countries every January.

๐ŸŒ โœ• ๐Ÿฅฝ
Climate Science & Oculus XR
Tech & Purpose

Climate Games & XR Hardware

Advocating for games tackling climate science while leveraging deep enterprise Dev Ops background from the pioneer days of Oculus Rift and Quest 2 hardware.

Meet Your Panelist โ€ข Orbicular

Heather Coles

Creative Director, Orbicular โ€ข Interaction Designer โ€ข Cornish College of the Arts

Heather Coles Headshot
  • Pronouns: She/Her
  • Title: Creative Director
  • Studio: Orbicular
Intake Bio

"Heather Coles is a Seattle-based interaction designer and Creative Director at Orbicular. Her career began at a Student RND hackathon leading the team behind Monsantoware. A Cornish College of the Arts graduate with a curiosity for eye-tracking, accessibility, and immersive tech, sheโ€™s a fixture at game jams as both mentor and maker with two games currently in development: Tabby Tapper, a casual clicker that utilizes fluid dynamics and Frankly Demonic, a dress-up toy on smart watches."

Verified Links & Active Projects

Connect / Follow: @heathercoles.bsky.social
Spotlight Hub: linktr.ee/heathercoles

In Development (From Bio):
โ€ข Tabby Tapper โ€” casual clicker utilizing fluid dynamics
โ€ข Frankly Demonic โ€” dress-up toy designed for smart watches

๐ŸŒŸ The Spotlight Link: linktr.ee/heathercoles
Orbicular Games & Tactile Systems

Heather Coles: Tactile Interactions & Playful Tech

Smartwatch toys, casual clickers, and inclusive interface design.

Heather Coles Orbicular Logo
Orbicular Creative Direction

Interactive Systems & Playful Tech

Creative Director at Orbicular and Cornish College of the Arts graduate, crafting delightful, tactile interactions across emerging platforms, playful toys, and wearable tech.

๐Ÿพ ๐Ÿ’ง โŒš ๐Ÿ˜ˆ
Fluid Dynamics & Wearables
Active Development

Tabby Tapper & Frankly Demonic

Tabby Tapper: a casual clicker powered by real-time fluid dynamics. Frankly Demonic: an inventive, playful dress-up toy designed expressly for smartwatches.

Novel Input & Eye Tracking Graphic
Accessibility

Eye-Tracking & Novel Input

Pioneering interactions leveraging eye-tracking, accessibility mechanics, and tactile feedback to ensure games are welcoming and playable for all audiences.

Meet Your Panelist โ€ข Stumbling Cat

Renee Gittins

Studio Head, Stumbling Cat โ€ข Former IGDA Executive Director โ€ข Author & Advocate

Renee Gittins Headshot
  • Pronouns: She/Her
  • Title: Studio Head, Stumbling Cat
  • Role: Author & Former IGDA ED
Intake Bio

"Renee leads Stumbling Cat, developers of Potions: A Curious Tale, and is a multi-disciplinary leader with expertise in engineering, product design, and creative direction. Formerly the GM of Phoenix Labs Vancouver and Executive Director of the IGDA, she is the Chair of the IGDA Alumni Board and is authoring "The Bad Boss Witch Guide to Rule Your World"."

Studio Leadership & Acclaim

Connect / Follow: linktr.ee/rikukat (@rikukat)
Spotlight Website: potionsacurioustale.com

Commercial Release & Leadership:
โ€ข Potions: A Curious Tale: Adventure RPG shipped across Steam and consoles.
โ€ข Industry Leadership: Former GM of Phoenix Labs Vancouver, Former Executive Director of the IGDA, and Chair of the IGDA Alumni Board.
โ€ข Author: The Bad Boss Witch Guide to Rule Your World.

๐ŸŒŸ The Spotlight Link: potionsacurioustale.com
Stumbling Cat & Global Game Dev Advocacy

Renee Gittins: Commercial Indie Dev & Industry Leadership

Shipped titles, studio management at Phoenix Labs, and global developer advocacy.

Potions: A Curious Tale Key Art
Shipped Release

Potions: A Curious Tale

An adventure RPG where wits and potion crafting overcome brute combat. Shipped across Steam and consoles, proving that thoughtful, non-violent mechanics can captivate audiences worldwide.

Phoenix Labs Logo
Executive Management

Studio Leadership & Phoenix Labs

Former GM of Phoenix Labs Vancouver; multi-disciplinary studio leader with deep technical and design expertise spanning engineering, product design, and creative direction.

IGDA Logo
Global Advocacy & Literature

IGDA Leadership & Author

Championed developers worldwide as Executive Director of the IGDA, current Chair of the IGDA Alumni Board, and author of The Bad Boss Witch Guide to Rule Your World.

Special Guest Spotlight โ€ข Niantic Spatial

Dr. Evie Powell

Staff Software Engineer, Niantic Spatial โ€ข Ph.D. Pervasive Game Design โ€ข Forever Games Enthusiast

Dr. Evie Powell Headshot
  • Pronouns: She/Her
  • Title: Staff Software Engineer
  • Org: Niantic Spatial / Forever Games
Intake Bio

"Evie Powell has a Ph.D. in Pervasive Game Design (ask her what that means!). She has worked on games in industry (Xbox One Kinect, Niantic's Pokรฉmon Go AR, Niantic Spatial's Peridot, and her own games) while specializing in AR/VR and natural user interfaces."

Spatial Computing & Pervasive Design

Connect / Follow: linkedin.com/in/evie-powell-phd
GeekWire Spotlight: Geek of the Week: Evie Powell

Engineering & Academic Authority:
โ€ข AAA & Spatial Engineering: Xbox One Kinect, Niantic's Pokรฉmon Go AR, and Niantic Spatial's Peridot.
โ€ข Academic Background: Ph.D. in Pervasive Game Design, specializing in AR/VR and natural user interfaces.
โ€ข Independent Creator: Developing original games as a lifelong "Forever Games Enthusiast."

๐ŸŒŸ GeekWire Feature: Evie Powell
Shipped Games & Spatial Computing Showcase

Dr. Evie Powell: Shipped Titles & Pervasive Play

Commercial Steam releases, festival VR showcases, and cutting-edge spatial engineering.

Melody Steam Release
Steam Commercial Release

Melody

Musical narrative puzzle adventure on Steam. Interactive world exploration driven by rhythm, music puzzles, and expressive visual storytelling.
View on Steam

Epic Snowday Adventure Steam Release
Family & Motion Play

Epic Snowday Adventure

Physics-driven winter party game on Steam built for joyful local multiplayer, playful mini-games, and accessible family play.
View on Steam

SIFF Logo
SIFF VR-Zone & GeekWire

Spatial Computing & Shared Play

Exhibited in the SIFF VR-Zone; featured as GeekWire's "Geek of the Week" for turning virtual reality into accessible, shared social reality.
Read GeekWire Profile

The Quest of the Day โ€ข Demystifying the Crucible

What IS a Game Jam?

Not an endurance grind or a cutthroat hackathonโ€”a weekend celebration of rapid creative prototyping.

โฑ๏ธ โšก โณ
48-Hour Sprint
Time Window

Time-Limited

A fixed, short window that cures analysis paralysis and forces you to finish what you start.

๐ŸŽฒ ๐Ÿ’ก ๐Ÿ”ฎ
Creative Spark
Surprise Prompt

Themed Constraints

A surprise prompt revealed at kickoff that levels the playing field and sparks weird ideas.

๐ŸŽฎ ๐Ÿฅณ ๐ŸŒˆ
Pure Play
Core Philosophy

"Find the Fun"

Zero pressure for commercial polish. The only goal is discovering a playful, delightful interaction.

๐Ÿ”ฌ ๐Ÿ“ฆ ๐ŸŽฏ
Radical MVP
Scope Discipline

Atomic Scope

Strip away the 100-page design doc. Build the simplest playable toy that proves the concept.

The Core Philosophy โ€ข Why Jam?

Triple-A Payoff: Why Jam?

Forget AAA budgetsโ€”game jams provide the true Triple-A creative reward: Fun, Friends, Craft.

๐ŸŽช ๐ŸŽˆ โœจ ๐Ÿ•น๏ธ
Zero Stakes Freedom
๐ŸŽ‰ 1. FUN !

Zero Stakes Freedom

Low stakes & high creativity. Total permission to experiment with wild ideas and experience the thrill of play.

๐Ÿค ๐Ÿ‘ฅ ๐Ÿ›ก๏ธ ๐Ÿ’–
The Trench Fellowship
๐Ÿค 2. FRIENDS !

The Trench Fellowship

Meet other creators and build a team. Collaborating under tight constraints forges deep, lasting alliances.

๐Ÿ› ๏ธ ๐ŸŽจ ๐Ÿ’ป ๐Ÿš€
From Thought to Thing
๐Ÿ› ๏ธ 3. CRAFT !

From Thought to Thing

Learn new skills fast and build a real portfolio. You turn thoughts into tangible playable games in a single weekend.

Getting Started โ€ข Where Do Jams Live?

Find Your First Jam

Pro-tip: Start with a small online jam to get your feet wet!

itch.io Logo
Online Central

itch.io / jams

The largest calendar in indie gaming. Browse hundreds of community jams every monthโ€”from 3-hour micro jams to relaxed month-long narrative jams.

Global Game Jam Logo
Worldwide Event

Global Game Jam (GGJ)

The world's premier simultaneous jam every January across 100+ nations. Seattle Indies hosts premier regional sites right here in town!

Discord Logo
Beginner Friendly

Cozy & Themed Jams

Look for beginner-focused tags like Twine Jam, Bitsy Jam, Game Boy Jam, or jams with dedicated beginner discord channels.

Team Assembly โ€ข Every Discipline Matters

Jam Team Roles: The Crew

You do NOT need to know how to code! A game is an entire creative universe.

๐ŸŽจ ๐Ÿ–Œ๏ธ โœจ ๐Ÿ‘พ
Visuals & Animation
Visuals

Artists & Animators

Establish mood, palette, 2D sprites, 3D models, UI buttons, and visual feedback that makes the world pop.

๐ŸŽง ๐ŸŽน ๐Ÿ”Š ๐ŸŽถ
Atmosphere & Foley
Atmosphere

Audio & Foley

Compose catchy soundtrack loops, crunchy sound effects, and ambient soundscapes that carry half the emotion.

๐Ÿ“œ ๐Ÿ–‹๏ธ ๐Ÿ—บ๏ธ ๐ŸŽฒ
Worldbuilding & Design
Worldbuilding

Writers & Designers

Craft snappy dialogue, compelling lore, game rules, puzzle setups, and the player's emotional journey.

๐Ÿงญ โฑ๏ธ ๐Ÿ• โ˜•
Scope, Clock & Snacks
Glue

Producers & Morale

Enforce scope, keep the clock, resolve design impasses, and make sure everyone drinks water and gets rest.

๐ŸŽ™๏ธ Panel Question 1 โ€ข Panelist Origins โ€ข Ground-Truth First Jams

Our First Jams: The Beautiful Chaos

Before shipped titles and studio leadership, we all started in 48-hour prototype pandemonium.

๐Ÿ’ฌ Question 1 โ€ข Origin Story "Take us back to your very first game jam. What did you make, and what was the biggest takeaway? Did that specific weekend help solidify your desire to pursue game dev?"
SuperChurchFart64 Screenshot
Larry (LD25)

SuperChurchFart64

Theme: "You Are The Villain." Prototype aka "Crop Duster" created for Ludum Dare 25.

Repo: github.com/Aquatarkus/LudumDare25

Dryad Screenshot
Renee (LD34)

Dryad

Ludum Dare 34 solo compo project exploring nature spirit mechanics.

ludumdare.com/compo/ludum-dare-34

Xbox Live Indie Games Program Logo
Evie (GGJ)

Xbox Live Indie Game

Global Game Jam sprint that ended up published and reviewed on Xbox Live Indie Games!

๐Ÿ“บ Reviewed on YouTube (1:40 - 2:15)
youtu.be/27is6DkGvF4
Monsantoware Original Game Art
Heather (From Bio)

Monsantoware

Career began leading the team behind this satirical micro-game at a Student RND hackathon.

๐ŸŒฑ Sparked her path into interaction design & mentorship!
๐ŸŽ™๏ธ Panel Question 2 โ€ข The Crucible โ€ข Failing Forward

Other Jams & The 9th Wall: The "Glorious Failure"

The greatest lessons in game development come from the catastrophic 2:00 AM disasters.

๐Ÿ’ฌ Question 2 โ€ข The Crucible "We've all had jams where the scope crept, the engine crashed, or the game just wasn't fun. Tell us about your hardest game jam. Was it a glorious failure, and what was the most valuable thing you learned from a jam that didn't go as planned?"
Intake Submissions & Lore

"What is the jam where everything went completely sideways?"

โ€ข Dr. Evie Powell (UNCC GGJ): "Did you murder your wife" โ€” a game where you had to stash a body in a variety of places so the police wouldn't suspect you while you got to a boat (you didn't murder your wife btw). It became a reddit urban legend in their local subreddit when someone saw the postmortem on the projector outside of the venue!

โ€ข Larry James (GGJ 2015): Tale Spinner โ€” A network multiplayer card game that ran out of runway and turned into a frantic scramble having it ready 10 minutes before judging with a print-and-play paper card as backup!

Story Spinner / Tale Spinner Cards
The Takeaway

Why Game Jams Make Failure Safe

In commercial development, failure costs budgets, contracts, and years of stress. In a game jam, failure costs only 48 hoursโ€”and leaves you with an unforgettable war story and an invaluable lesson you will carry for the rest of your career.

๐ŸŽ™๏ธ Panel Questions 3 & 4 โ€ข Career Magic & Serendipity

The Fellowship & The Butterfly Effect: Jam Serendipity

How a chaotic 48-hour weekend prototype alters life paths, launches studios, and opens doors.

๐Ÿค ๐Ÿ• ๐Ÿ•๏ธ ๐Ÿ’ฌ
Bonds Forged in the Crunch
๐Ÿ’ฌ Question 3 โ€ข The Fellowship "Can you talk about a connection, friendship, or relationship you formed in the trenches of a jam that still impacts your life today?"

โ€ข Dr. Evie Powell: "The Seattle VR hackathons were where I made a lot of friends that really helped my career in AR/VR take off! And the connections from those jams are still serving me today!"

โ€ข Larry James: Prototyping in Ludum Dare and GGJ paved the way to taking game dev seriously and eventually SIFF VR-Zone month-long festival showcases and founding UpLiftVR Studios.

โ€ข Tim & Heather: Meeting lifelong co-creators at 2:00 AM over cold pizza.

๐Ÿฆ‹ ๐Ÿšช ๐Ÿ’ผ ๐ŸŒŸ
Surprise Opportunities & Shipped Games
๐Ÿ’ฌ Question 4 โ€ข The Butterfly Effect "Can you share a serendipitous momentโ€”a surprise job offer, wild collaboration, or random opportunityโ€”purely because of a jam connection?"

The Unspoken Resume

Game developers don't look at credentialsโ€”they look at what you have actually shipped. Having two or three game jam projects on itch.io or GitHub proves you can collaborate, execute under constraints, and ship a real game.

๐ŸŽ™๏ธ Panel Question 5 โ€ข 48-Hour Cheat Codes & Survival Guide

Let's Shape the Discussion: 48-Hour Cheat Codes

Tactics and psychological hacks from veteran developers to cross the finish line.

๐Ÿ’ฌ Question 5 โ€ข 48-Hour Cheat Codes "When the clock is ticking and you only have 48 hours to create something, what is your ultimate 'cheat code' to cross the finish line? Is it specific software, a design trick, or knowing what features to brutally cut?"
๐Ÿง  ๐Ÿ›Œ ๐Ÿง˜โ€โ™€๏ธ ๐Ÿ“š
Sleep, Rest & Learning Over Winning
Dr. Evie Powell's Mindset Hack

Learn Rather Than Win

"Some of my most awesome outcomes came when I decided I wanted to learn something new rather than just win. E.g., if you're a software engineer, do sound design or lead designer. Jams are great sandboxes to learn. Also take breaks and sleep!"

๐Ÿ“Œ Verbatim from Intake: Section 2 (Your Jam Cheat Code)
โšก โœ‚๏ธ ๐Ÿงฐ ๐Ÿš€
Atomic Verbs & Scope Cuts
Live Panel Cheat Codes

What Is Your 48-Hour Secret Weapon?

When Sunday afternoon arrives and the submission clock is ticking down, what is your go-to tool, engine shortcut, or mindset hack to cross the finish line?

  • Larry James (UpLiftVR: Tiled Map Editor, Inkscape for rapid vector/tile prototyping in solo compo jams with zero premade assets [e.g. Ten Seconds of Thrust], and OpenGameArt.org)
  • Tim Cullings (Seattle Indies: Scope cuts, game feel over complexity)
  • Heather Coles (Orbicular: Fluid dynamics, simple physical toy feel)
  • Renee Gittins (Stumbling Cat: Paper prototyping, non-violent core verbs)
๐ŸŽ™๏ธ The panel shares live scope advice, team management tips, and technical shortcuts.
๐Ÿšง Social Highly Experimental SideQuest โ€ข Live Hallway Primer ๐Ÿšง

Intermission: Game Jam Session Zero

๐Ÿšง Social Highly Experimental SideQuest: What if you walk out into the hallway today with your next game jam crew already assembled?

๐ŸŽด ๐Ÿฆธโ€โ™€๏ธ ๐Ÿท๏ธ
Claim Your Superpower
Step 1

Claim Your Card

Identify your primary superpower using our Jam Crew roles (Code, Art, Audio, Narrative, or Producer).

๐Ÿ”ฎ ๐ŸŽฒ โšก
Roll The Spark
Step 2

Roll the Spark

Take our 3-prompt random seed (Theme + Verb + Bizarre Twist) on the next slide as your game's creative spark.

๐Ÿ—ฃ๏ธ ๐Ÿค ๐Ÿš€
Pitch & Form A Crew
Step 3

60-Second Match

Find someone nearby with a complementary role and pitch your 1-sentence game concept to them!

๐Ÿšง Social Highly Experimental SideQuest: Discover Your Superpower ๐Ÿšง

What is Your Jam Card? The Proxy Tarot

Every legendary game jam team needs a balance of archetypes.

๐Ÿ’ป

Code Wizard

Logic, physics, movement, turning bugs into features.

๐ŸŽจ

Visual Alchemist

Color palettes, 2D sprites, UI, 3D models, visual flair.

๐ŸŽต

Audio Bard

Banging beats, crunchy sound effects, atmospheric tension.

๐Ÿ“œ

World Architect

Story, lore, game rules, dialogue, player choices.

๐Ÿงญ

Guild Guide

Scope wrangler, keeper of the clock, snacks, team cheer.

Audience Brainstorm โ€ข The Proxy Tarot Deck

Interactive Tarot: Spark a 48-Hour Game

Draw real Tarot cards (Major Arcana & Suits across all categories) translated into authentic game jam themes, core action verbs, and bizarre diversifiers. Click cards to select & combine into a pitch! โ€ข wulfdesign.github.io/game-jam-panels/

๐Ÿ”ฎ 1. World Theme
Draw: 1/3
โšก 2. Action Verb
Draw: 1/3
๐ŸŒ€ 3. Bizarre Twist
Draw: 1/3
โœจ Synthesized Pitch: Select cards above to build your pitch...
Experiment Wrap-Up โ€ข Congratulations!

We Did It! 3 Games Formed

You just accomplished what commercial studios take months to brainstorm.

Free & Accessible

Free Engines & Prototyping Tools

Engines: Godot, Twine, Bitsy, Unity, Unreal, Three.js.
Level & Tile Design: Tiled Map Editor.
Solo Prototyping: Inkscape for rapid vector sprites & tile creation when no premade assets are allowed.
Royalty-Free Assets: OpenGameArt.org.

Atomic Scope

Start Simple

Focus on a single, joyful mechanic for your first game. A tiny, delightful 2-minute prototype beats an unfinished open-world dream.

Team or Solo

Your Crew Awaits

Whether you jam solo to learn new skills or team up with your new friends from Room 'America', you now have the blueprint to ship!

Round-Robin Spotlight โ€ข What's On Your Desk?

What Have You Been Working On Lately?

From Newtonian orbital mechanics to tabletop RPG systemsโ€”what is exciting you right now?

๐Ÿ’ฌ Moderator Topic & Round-Robin "What projects were thought of because of the game jam that wouldn't fit into the weekend and you later created outside of the jam? What is the fire that keeps you going when life gets in the way?"
Larry James (UpLiftVR / Wulf Design)

Artemis: The Free Return & Game Master

๐Ÿš€ Artemis: The Free Return (Lunar-Flyby-XR)

A real-time WebXR Newtonian cislunar simulation putting everyday people in the commander's seat for an unscripted lunar slingshot and atmospheric reentry.

Showcased at: Greenwood Art Walk โ€ข SLICE โ€ข SIM Pre-PAX Showcase โ€ข KremFest XR โ€ข Seattle Space Week

๐ŸŽฒ The Game Master Project

Bridging tabletop RPG storytelling with interactive digital game systems. Playtested at GeekFest West this summerโ€”and the tabletop party dynamic is what inspired today's Session Zero experiment!

๐Ÿ”— Explore on wulfdesign.github.io
Panel Lightning Round

"What project is keeping you up at night?"

Whether it's an indie game in active development, a new tech stack, or an old passion project resurrected:

  • Tim Cullings (Seattle Indies community initiatives, climate science in games)
  • Heather Coles (Orbicular: Tabby Tapper fluid dynamics, Frankly Demonic smartwatch toy)
  • Renee Gittins (Stumbling Cat: Potions: A Curious Tale, Bad Boss Witch Guide)
  • Dr. Evie Powell (Niantic Spatial, pervasive gaming, natural user interfaces)
๐ŸŽ™๏ธ Live open floor: 1โ€“2 minutes per panelist to highlight their current creative horizon.
๐ŸŽ™๏ธ Panel Question 6 & Open Floor โ€ข Audience Advice & Q&A

Your Quest Awaits: Resources & Q&A

Ask our panel anything about game jams, creative tech, team dynamics, or overcoming imposter syndrome.

๐Ÿ’ฌ Question 6 โ€ข Audience Advice "For someone sitting in the audience right now who is terrified they aren't 'skilled enough' to join a jam team this weekend, what is your advice to them?"
Intake Submitted Topics (Section 3)

โ€ข Dr. Evie Powell's Question:
"Do you ever do hackathons or game jams as part of your career job? Do you recommend it?"

โ€ข Dr. Evie Powell's Event Topic:
"Was there anything about game jams that you think could have been better? Something that could change about event execution to make them more appealing? (e.g. how hard it is to pull away to check out other people's work!)"

โ€ข Larry James's Topic:
"The projects that were thought of because of the game jam but wouldn't fit into the weekend or team that later went back and created them outside of the jam."

Larry's Closing Challenge to the Room:
"How many of you will come to a Game Jam in the next year and create a gameโ€”even if it's a mini-game or outside a jam?"

Potions: A Curious Tale Key Art
Convention Next Stop Skagit 3rd Floor

Seattle Indies Gaming Hall

Head downstairs to the Skagit Lower Level / 3rd Floor to explore local Pacific Northwest indie games and meet the developers in person!

๐ŸŽฎ Featured Showcases: Experience UpLiftVR (Larry James) and visit Stumbling Cat Studios (Renee Gittins, creator of Potions: A Curious Tale)!
Connect with the Creators โ€ข Scan to Follow

Thank You! Connect With The Panel

Scan any QR code below to explore our projects, games, and communities!

Panel Deck Cover

This Panel Deck

Interactive Slides & Resources

wulfdesign.github.io/game-jam-panels/
Game Jam Panel Deck QR Code
Larry James

Larry James

Wulf Design / UpLiftVR

Larry James QR Code wulfdesign.github.io
Tim Cullings

Tim Cullings

Executive Director, Seattle Indies

Tim Cullings QR Code timcullings.carrd.co
Heather Coles

Heather Coles

Creative Director, Orbicular

Heather Coles QR Code linktr.ee/heathercoles
Renee Gittins

Renee Gittins

Studio Head, Stumbling Cat

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Dr. Evie Powell

Dr. Evie Powell

Staff Software Engineer, Niantic

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